Danny Mastrangelo

Game Designer & Developer

happy pixel art profile picture

Email Me

Los Angeles, CA

Game Development

Unreal Godot Unity GameMaker Studio Twine C++ C#

Web Development

HTML5 CSS3 JavaScript Node.js Express MySQL PostgreSQL

Multimedia

Photoshop AfterEffects Aseprite Blender3D FLStudio Procreate ClipStudioPaint

Santa Clara University

Bachelor of Arts - Theatre Arts
(Acting & Playwriting Emphasis)

GameDev.TV

Unity, Unreal, Godot, & Blender3D

GDQuest

Godot

CGBoost

Blender3D

CGCookie

Blender3D

Coloso Global

Photoshop, ClipStudioPaint, Procreate, Blender3D

ThinkSpace Education

Music Production & Composition

The UCB Theatre

(Advanced Program)
Improv & Comedy Writing

The Pack Theatre

(House Team)
Improv & Comedy Writing

iO West

(House Team & Assistant Teacher)
Improv

Multidisciplinary Game Designer & Developer with expertise in narrative design, gameplay systems, UI/UX, and technical implementation. Shipped original titles in Godot, GameMaker Studio 2, and Flash, in solo and collaborative environments. AAA experience includes Kojima Productions, Insomniac Games, and Square Enix in dev support, design feedback, localization, and QA.

  • Silhouette Games (2021-Present) Independent Game Designer & Developer (Freelance/Solo Projects)
    • • Designed, implemented, and tested full gameplay loops in Godot, Unity, and Game Maker Studio
    • • Built narrative systems, interactive UI, and in-game tools across shipped games
    • • Created dev tool plugins for Blender using Python to facilitate social media content creation
    • • Delivered original prototypes and jam games, featured on IndieGames.com and YouTube (100k+ views)
  • City of Burbank, CA (2016-2021) HR Tech I, Executive Assistant to City Council, City Web Content Manager
    • • Managed city web content production and composed original music for video content
  • Kojima Productions - Los Angeles (2015) QA/Dev Support
    • • Collaborated directly with level and environment artists to identify bugs and achieve artistic fidelity
    • • Verified real-time environmental consistency using Fox Engine tools and Maya
    • Projects Included: Metal Gear Solid V: The Phantom Pain (Metal Gear Online 3)
  • Insomniac Games (2014-2015) Quality Assurance/Sunset Contributor
    • • Validated gameplay systems, environmental triggers, and animated sequences
    • • Contributed to design/QA feedback sessions focused on game feel and balance
    • Projects Included: Sunset Overdrive
  • Square Enix (2008-2013) QA Analyst, Asst. QA Coordinator, Asst. QA Administrator
    • • Led QA/localization for shipped AAA titles like Final Fantasy XIV and Kingdom Hearts: Birth by Sleep
    • • Coordinated with dev and localization to verify software quality
    • • Logged and triaged thousands of issues using bug tracking tools - including Jira
    • Series Included: Final Fantasy, Kingdom Hearts, Star Ocean, Valkyrie Profile
  • • Engines & Scripting: Godot (GDScript), GameMaker (GML), Unity (C#), Unreal (C++/Blueprints)
  • • Tools: Blender (3D, scripting), Adobe Creative Suite, FL Studio, Audacity, Aseprite, Trello, Jira, Git
  • • Design Focus: Narrative systems, UI/UX, game feel, level/event scripting, pixel art, 3D art, solo pipelines
  • • Writing: Screenwriting, Ink/Twine, playwriting, VO/dialogue, sketch writing