It goes like this...

So over the last few days I played and finished Dead Rising on the 360. I have to say that I enjoyed the game a lot. I had played part of it before but there are some seriously cool twists and turns that I wasn’t expecting and that was a lot of fun.

That being said, even with something that was really the first of its kind in a way, the game has flaws and some of them are pretty major.

I say finished because if the player doesn’t complete the Case 2-3 mission immediately and instead goes and saves a bunch of people, when 2-3 is finally finished, all of the following missions will be automatically failed due to time. This wouldn’t be a big deal if they told you that Case 2-3 needed to be finished immediately. They don’t. In every other instance they tell you when something needs to be done, but for 2-3, the game tells you to take your time. The game fucks you.

There doesn’t seem to be a good reason for this except that you probably want to bulk up your character (Frank) the first time you play and get used to running around and knowing the stores in the mall. That way when you’re in a rush to do all of the case missions, you know where you’re going.

Sure. I get that. BUT:

Why does the player need to be tricked/cheated into doing this? That seems crummy at best. I get the good intentions, but I wound up saving a ton of people only to find out that I should have completed the main missions sooner. Except by this point I wasn’t a few hours in like some people who find themselves in this position - I was almost done. There isn’t really an easy way to create multiple saves, so I’d have to start over. And to start over where I was would mean to basically play the entire game again. Don’t get me wrong: I wanted to find out what the truth was behind all of this, but enough to play all over? Maybe later…

The ending I received WAS an ending, but it was pretty weak - if they were going to make it so easy to fail (and they did), they should have accounted for that and made a better bad ending.

As it stands I just got told what I already knew, which was that I didn’t finish the mission cases, but then nothing else really happened. There was no hint of what I failed to learn, no “Good job!” for getting so many survivors out of the mall, no “You failed, so here’s your character being turned into a zombie!”, just a short cut scene and some text.

Even more bizarre was once I had failed all of the cases, I was so far along that certain things started disappearing and with 12 hours left (in-game clock) I no longer had any scoops to deal with or people to save so I just waited. I know I failed and was supposed to restart, but even when the player fails, waiting for the game to end should never be an option. Boo.

Now don’t get me wrong. I still really liked this game and I will probably come back and replay it and get my info (if for no other reason than Dead Rising 2 is on my list for this year and I’d like to know the Dead Rising story), but these are pretty big oversights in my opinion. Cheating to get people to play more hours of your game than really necessary feels… Well, it feels like cheating.

The only other gripe I have about the game is the way that people follow you. It’s really bad. You’ll hand someone a katana and they somehow still manage to get trapped by every group of zombies you pass, but pick someone up and carry them on your shoulders and you’ll never be touched! It got to the point that I hoped people would need to be carried because trying to get them back by fighting was just a lost cause.

Anyway, it’s a really great idea for a game, the time-sensitive stuff was fun, only getting one save was cool until it fucked me, and there were so many fun surprises along the way that I can’t be too mad at what was ultimately a pretty kickass experience.

In short: Play the game, but the second you see a case - go play it. 

Sixty left!

Oh, and if I had a username based on this game it would be “FuckOffOtis” because seriously, that dude needs to leave you alone. Seriously.

Let’s be clear…

I hear people who aren’t in the gaming industry talk a lot about gaming piracy both on websites and in conversation and, well, here’s what I think.

Champion of Gaming Industry: PIRACY IS WRONG!

Me: Okay. Sure. Why though?

CGI: Because it takes money away from gaming companies! Duh!

Me: Okay, but actually there isn’t really any proof that the people who pirated those games would pay for them, is there? And besides, game companies make tons of money every year. Look at games like World of Warcraft or Call of Duty. They sell millions of copies and make millions more in subscription fees.

CGI: You are only talking about big game companies! What about small game companies?

Me: Oh! Okay, small game companies. I guess that’s true. It is definitely harder for small game companies, but what about Braid, or Super Meat Boy, or Bastion. Those were all made by small companies (very small) who put together an excellent product and marketed it well, and are still in business because of it. Piracy didn’t kill them.

CGI: Uuuuuuh…

Me: Let me ask you something. Do you buy games used?

CGI: Yeah, sometimes.

Me: You know that videogame companies don’t get money for those copies you bought, right?

CGI: Zuh?

Me: Game companies make no money off of re-sold games. If you buy a game from Gamestop or another used game store, the company that made that game is not going to get any part of that profit. Gamestop may choose to buy from that company again because of the potential high resale value for the games that company makes, but the actual company that made the game won’t see a dime. In essence, you just bought that game without paying the company who made it. Isn’t that like stealing?

CGI: But I paid for it! I’m part of the economic process. A transaction was made and like you said, Gamestop will probably buy more from that company in the future.

Me: Yeah, probably, but they don’t have to. And there’s really no telling if they will or not. Also, that’s in the future. Speaking of the future. Do you ever wait for a game to go on sale? Like when games go on Amazon Gold Box or things like Black Friday or Clearance?

CGI: Yeah, I got this one game for like 3.99 at Best Buy during the holidays!.

Me: And what was the MSRP?

CGI: Like 59.99. Such a good deal!

Me: And how long ago did that game come out?

CGI: Like a year ago, but whatever. It’s still a great game and I got an awesome deal.

Me: Awww, bummer, dude.

CGI: What do you mean? I just said, it’s a great game and I got an awesome deal. How is that a bad thing?

Me: Hate to break it to you, but… See, when that game came out, it didn’t make any money - even though it’s a “great game,” like you said. And because it made next to no money for the first year that it came out (due to people selling it used and people being unwilling to pay full price) the publisher considered the game a failure and closed the studio that made it. The entire development team was left unemployed, but some of those people were lucky enough to get jobs at other game companies and a few are even making this new game. It looks great.

CGI: Awesome. How much is it?

Me: 59.99.

CGI: I’ll just wait or get it used.

Me: Or just pirate it, if that’s your attitude.

CGI: That’s stealing!

Me: To be honest, used game sales probably hurt the gaming industry more than piracy.

CGI: How do you mean?

Me: Used games are bought by people like yourself. People who don’t want to pay full price, but also don’t want to steal a game. If used game stores didn’t exist, those people who buy used games wouldn’t steal, they’d probably just wait for the game to be on discount (which would still give companies more money than used games do - which, remember, is none).

CGI: That’s stupid. You can’t just say that if used game stores didn’t exist, people would buy more games new!

Me: But people like you can say that if piracy didn’t exist, people would buy more games?

CGI:

Me: The fact is that used game retailers are the only ones who make money off of those used game sales. If piracy didn’t exist and all of the people who pirated bought used games instead, the industry would NOT be better off at all. They’d be making no money - ever. However, if those used stores didn’t exist and people had to buy new copies of a game, the gaming industry WOULD make more money because any and ALL sales would be new sales. Besides, there would probably be a lot more GOOD discounts at retail stores. Without needing to compete with used game sales, one publisher could actively work with a retailer to lower the price of its titles to compete with another publisher’s titles (knowing that they would still make money on every copy sold). So you, the consumer, would get a new game (i.e. No scratches, new game smell, pretty pretty pretty, mine mine mine) for as cheap as they go used at Gamestop (scratched up, smelling like something, name scrawled across it in Sharpie, with a pube in the case). You might even get it for less.

CGI:

Me: Essentially, what I’m saying is that people who steal, probably weren’t going to buy. They’re actively doing nothing to the gaming industry. They’re not helping anyone (obviously), but they’re not really tangibly hurting the industry either. People who buy used? They’re actively feeding a market that is in direct COMPETITION with the gaming industry.

CGI: But…Piracy is stealing! Stealing is wrong!

Me: Fine. Whatever. Ps. You know you just sped through that red light, dude. Right?

CGI: It was barely red when I was in the intersection and I’m only going 37.

Me: My bad.

The point is, if you’re buying games used and the reason you don’t like piracy is because it “takes money from game studios,” please shut up. I’ve worked in the industry for years. I’ve been with a dev team when they were shut down. I buy my company’s games new. I buy other companies’ games new. I try to support and showcase small indie games when I hear about them by telling others and encouraging them to buy. I also buy some games used. I also buy some games on sale. I frequent CheapAssGamer and Amazon Warehouse Deals and love them both. And when I was a kid, I had a modded PSOne that I used to play burned “backups” along with purchased games. Then I grew up and helped Sony launch the PS3, which I then bought at full price.

Piracy isn’t great. Agreed. But if you really want to help game companies, get out there and do it, but yelling at and judging people doesn’t help anyone in my industry. Especially if what you do is not much better.