It goes like this...

lunchbreak:

chriscantwell:

“Go Right” — something that turns classic video game side-scrollers into an epic metaphor for the human struggle. 

I really, really love this.

Now this week has been pretty amazing for me - eye-opening and beautiful in a lot of ways, but this… This is great. Thanks, Clay for sharing this one. Amazing. :)

Super Meat Boy is intense. I loved playing it. I hated playing it. I loved to hate it. This is one of those games that was just crazy, addictive fun. Every time I died it had me running back and going “Okay, one more try.” For the first time in YEARS, I got a thumb blister from playing this so much. That’s saying something.The game has a lot of humor and most of it is pretty great and the soundtrack is absolutely fantastic.For the extremely low amount of money that I paid for this title (significantly less than 5 bucks in a Humble Indie Bundle) I got SO much enjoyment out of it. Just trying to beat the main (light side) levels can take you hours and then there are the dark side levels and all of these little side missions and mini-games. It’s amazing.The one thing that I will count against it (and it’s just a pet peeve of mine) is the fans/gravity generators. These things are one of my biggest pet peeves when it comes to platforming because the player doesn’t have a great way of controlling them and it’s sort of left up to the physics which the designer programmed into the game.In particular, level 7-7 (entitled “Tunnel Blower”) was probably the most infuriating of the levels - albeit so simple. All the player needs to do is ride the air currents across, grab the key, ride one back and jump up and into the goal. The problem is that the fans will just drop you if you hit them at the wrong angle - or shoot you up too high. What’s the difference between the right or wrong angle? Not enough and the result is that it’s pretty much a toss up as to whether or not you’ll make it safely or be sent flailing to your doom.I eventually beat the level, but I wasn’t happily excited so much as I was glad for it to just be over and no, I don’t equate those two feelings and I don’t like designers who do.In any case, (it should come as no surprise that) Super Meat Boy is totally worth the money and if you’re looking for a cheap game that will keep you raging and stuck to your chair for “just one more try” - this is it.I can’t even watch videos of this game without wanting to go back and play - it makes me physically tense up! I hate it. I love it. Go play it.
57 left!

Super Meat Boy is intense. I loved playing it. I hated playing it. I loved to hate it. This is one of those games that was just crazy, addictive fun. Every time I died it had me running back and going “Okay, one more try.” For the first time in YEARS, I got a thumb blister from playing this so much. That’s saying something.

The game has a lot of humor and most of it is pretty great and the soundtrack is absolutely fantastic.

For the extremely low amount of money that I paid for this title (significantly less than 5 bucks in a Humble Indie Bundle) I got SO much enjoyment out of it. Just trying to beat the main (light side) levels can take you hours and then there are the dark side levels and all of these little side missions and mini-games. It’s amazing.

The one thing that I will count against it (and it’s just a pet peeve of mine) is the fans/gravity generators. These things are one of my biggest pet peeves when it comes to platforming because the player doesn’t have a great way of controlling them and it’s sort of left up to the physics which the designer programmed into the game.

In particular, level 7-7 (entitled “Tunnel Blower”) was probably the most infuriating of the levels - albeit so simple. All the player needs to do is ride the air currents across, grab the key, ride one back and jump up and into the goal. The problem is that the fans will just drop you if you hit them at the wrong angle - or shoot you up too high. What’s the difference between the right or wrong angle? Not enough and the result is that it’s pretty much a toss up as to whether or not you’ll make it safely or be sent flailing to your doom.

I eventually beat the level, but I wasn’t happily excited so much as I was glad for it to just be over and no, I don’t equate those two feelings and I don’t like designers who do.

In any case, (it should come as no surprise that) Super Meat Boy is totally worth the money and if you’re looking for a cheap game that will keep you raging and stuck to your chair for “just one more try” - this is it.

I can’t even watch videos of this game without wanting to go back and play - it makes me physically tense up! I hate it. I love it. Go play it.

57 left!

This video. Makes me. SO happy. For NO reason.

Please watch this. It’s amazing. I… yeah.

^^^^^^^^

This.

Finding out about this video and seeing it for the first time might have just made my day. Holy shit, I love Doctor Who. Lol.

AHHHHHHHH HA HA HA HA HA HA HA HA HA HA HA HA!!! Oh my god. AHHHHHH HA HA HA HA HA!!!
That’s awesome.

AHHHHHHHH HA HA HA HA HA HA HA HA HA HA HA HA!!! Oh my god. AHHHHHH HA HA HA HA HA!!!

That’s awesome.

Yes. Just… YES. Great video. Great song. Have a listen, kids. Feel better.

It’s that time again!!! Hope everyone is having an awesome week and if you’ve never seen this Dutch West video - it’s about to get a lot more fantastic!

Still one of my favorite videos today. Enjoy!

Can’t. Stop. Laughing. At this.

I just rewatched all of Arrested Development recently (feeling that it was now finally safe since the quote comedians of the world have moved on to The Office, Always Sunny, South Park, Family Guy, and somehow still The Simpsons).

It had been so long that I had actually forgotten a lot of my favorite moments and so when this part showed up, I didn’t remember it at all. Jason Bateman’s “Hey!” makes me laugh every time and when it happened, I had to pause it because I couldn’t stop laughing.

God bless you, show. I miss you. But I don’t miss the incessant quoting. I really really don’t. Maybe I’ll watch Billy Madison tomorrow…