How everyone gets through life.
FINAL 48 HOURS! BECOME A BACKER!!!
If you haven’t already, please take a moment to become a backer for my game History of the Demon Girl. Every dollar will help the project hit the goal. There’s only 48 hours left and a lot of ground to cover.
Thank you for anything you can give/do, even if it’s just getting word to the right people. :)
If you’re a follower of mine, please show your support for my indie game company Silhouette Games and help back my first major release History of the Demon Girl.
The campaign is having a Greenlight Special right now in honor of over 500 people voting “Yes” to having the game for sale on Steam. 500 people will be able to pledge $3 and receive a DRM-Free copy of the game on launch and everyone who backs will receive a Steam Key if/when the game is Greenlit.
So head over to the History of the Demon Girl campaign and back the game today!
THERE’S NOTHING BETTER.
THERE’S NOTHING BETTER
THERE IS NOTHING BETTER
THERE’S NOTHING BETTER.
IM SORRY BUT SERIOUSLY THERE’S NOTHING BETTER.
god! i mean. SERIOUSLY. THERES
When I was 8, I knew that I wanted to make my own video games. I played them all the time and I just loved learning about them and thinking about how I could make them better - how my games would be different from the ones that I’d played. It didn’t go away.
When I was in junior high, I started working on making my own games with an engine called VERGE, but when you’re in junior high (and the internet isn’t even really a thing yet), you don’t have a lot of time for things and you rarely have the experience and tools at your disposal to create your own games. That said, I tried - I learned and moved forward.
When I was in high school, I would come home and spend hours tackling Syphon Filter 2 or playing round after round of TimeSplitters Deathmatch with friends or towering like a jerk in Warcraft III. I wasn’t making games, but I was still learning, still thinking: How would I do this? Would I ever get the chance?
During college I played Mario Kart: Double Dash while drunk at parties - lapping people far more sober than I was. I drudged through 50 turn Mario Party 5 games that went for hours and left everyone feeling miserable/amazing. I gasped as I reached the end of Kingdom Hearts: Chain of Memories and was given the option to play as Riku. Games were everywhere in my life - still affecting me as emotionally as ever. They spoke to me.
They spoke so much that when I finally graduated and got my first real job, it was working at SCEA for a year - helping to perfect the PS3’s backwards compatibility. After that I moved to Los Angeles and got a job with Square Enix where I spent 5 years voicing my opinion on every game that was put in front of me - in some cases making minor changes, in others being the reason they were as good as they were. I even got my childhood nickname (born out of Final Fantasy VI) “Shadow64” included as part of my credited name in Final Fantasy XIII - my gamer life coming full circle; a dream achieved. But was that it? Was that the end?
I’ve spent a lifetime playing and working on games, but nothing was as awesome as when I released my demo on February 19th and started getting feedback and comments from real fans. Not fans of a company I worked for, or a game that I simply had a hand in, but a game that I made entirely myself and a company that is me.
If you have the time, please check out the demo for my game, History of the Demon Girl - it’s existence is a lifetime in the making and it would mean the world to me for you to play it. The game is available for Windows and Mac - and I’m told that if you play the Windows version in Wine (for Linux) it plays great.
Pricelists Industry vs Fandom.
If anyone would care to donate a coloured comic page for the comic industry standard list I’m willing to accept one and will give credit c8 I would’ve made one if I had an example but I don’t -A-
But yes that’s off my chest.
Of course this is based off my own browsing over price lists and how I work unfortunately my commissioner homie went idle so I can’t confirm the most vs the least one can spend.
I’ve only found one artist thus far that charges nearly as close to industry standard. Even then it’s under the standard. As far a I’m concerned anyone under the standard shouldn’t have complaints about expensive art. Fandom average is hardly one you can live by.
Would you like to get paid $30 for 3-7 days worth of work?
Yeah hey, everyone look at this. This is what EVERY artist should be able to charge, even if just the lower rungs.
ahahah ok, this actually made me remember one moment that happened on a local Con this summer, we were doing commissions there, and we were drawing A5 format chibies for 5LT(2$) they were lined, colored and looking all nice and this girl comes to us asking about prices and we tell her that chibi drawing is 2$ and she said: wow that`s too expensive and walked away.
ahahahah if only she saw this post :”D
seriously though. I sell my stuff for so cheap when I could get away with much more. Mostly because my friends are either highschoolers or college students and I can understand not having access to or having the money in general, but I’ve sold a print of an unfinished piece for $175 before to an artist/art collector friend, so I know my stuff is worth or close to being worth industry standard prices.
Its hard to see people whine at me that $10 is too expensive for a fully shaded single body when i should be selling them for more 8( But I know a lot of other people enjoy the prices because they can actually buy stuff at that price, so it’s worth it for them more than anything.
PLEASE spread this message guys….